X-Plane Developer

Developer resources for the X-Plane flight simulator X-Plane Developer
  • I’m headed to the annual Game Developers’ Conference in San Francisco next week.If any folks from the flight sim community are going to be there as well, I’d love to meet up and talk shop—hit me up on Twitter (@TylerAYoung), or send me an email (my email is my first name at X-Plane.com). Read MoreThe post Coming to GDC? Let’s meet up. appeared first on X-Plane Developer.

  • Thanks to Michael Minnhaar’s unceasing work (and willingness to nag us 😉 ) official builds of WED 2.0r1 are now available. This calls for a celebratory gif!Please note that this is a major update and the minimum system requirements have now changed to: 64 bit versions of Windows 7/10, OSX 10.9, or Linux with GLIBC 2.23. Read MoreThe post World Editor 2.0 is here! appeared first on X-Plane Developer.

  • We’ve posted X-Plane 11.32 release candidate two – it contains very few changes from release candidate one. If you think RC2 changed your framerate from RC1 (for better or worse), it is imaginary.The big item for RC2 is that X-Plane now uses our own replicating METAR servers. Read MoreThe post X-Plane 11.32 appeared first on X-Plane Developer.

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